The Case of the Sneaky Vandal
The Case of the Sneaky Vandal is a narrative driven puzzle game produced by American Student Assistance to help young students learn time management and spatial awareness. Players speak to crew and passengers during their available times to gather clues and evidence in order to figure out who is stealing from the gemologist. After speaking to suspects and completing puzzles, the player makes a final accusation in hopes of catching the sneaky vandal.
Contributions
Facilitated meetings for full development team
Managed design team and delegated tasks
Designed and documented puzzles for gameplay
Worked with programming team on implementation of puzzles
Designed and documented time and dialogue systems
Worked with art and programming teams on implementation of time and dialogue systems