The Case of the Sneaky Vandal

The Case of the Sneaky Vandal is a narrative driven puzzle game produced by American Student Assistance to help young students learn time management and spatial awareness. Players speak to crew and passengers during their available times to gather clues and evidence in order to figure out who is stealing from the gemologist. After speaking to suspects and completing puzzles, the player makes a final accusation in hopes of catching the sneaky vandal.

Contributions

  • Facilitated meetings for full development team

  • Managed design team and delegated tasks

  • Designed and documented puzzles for gameplay

  • Worked with programming team on implementation of puzzles

  • Designed and documented time and dialogue systems

  • Worked with art and programming teams on implementation of time and dialogue systems

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